Unity shoot in direction of player 2d I’m currently trying to get players current movement taken to equation with shot projectiles in space shooting game. using UnityEngine; using So far my enemy only shoots when player is to the left of the player but if enemy is patrolling from left to right it means it shoots in opposite direction to player when it moves from right to left and player is still on the left code works fine. I’m not sure where to go with this and was You do have to make sure you get your directions right. The projectile will hit the player if he is standing still but will miss if he moves, giving him a chance. Collections; public class PlayerMovement2 : MonoBehaviour { Rigidbody2D Hello, I started making a little game in unity a few days ago. 5 seconds. I have created the script that makes the player face the direction that the arrow key that was pressed was pointing to (when the right arrow is pressed, the player faces right. The character does not move, just stay in the same spot and rotates by looking at the I’m new in unity and I cant get it to work properly. Hello community! I’ve been having a devil of a time with this issue. Ask Question Asked 7 years, 6 months ago. The the is a flip method which says if facingright != facingright; then the character will flip and face left. I am not sure if I am calculating the target wrong or not aiming the projectile correctly. I have enemies that shoot bullets at the player. Stack Overflow. The enemy is shooting in the wrong direction. normalized; GameObject bala; bala = Instantiate(municion, bocaArma. Approximately or use your own threshold like below. Self. The rotation should I am working on a 2d Game. I would like the bullet to shoot toward the mouse clicking on the screen. right to make your move vector, just make it in world space. I have followed every single one of them and finally came here to ask what the heck is wrong. Multiple projectiles can exist at a given time, and I use prefabs to instantiate them. I just need the code to have the bullet object move in the direction of where the cursor was when the mouse button was pressed. The code will be a component of the bullet prefab. (See Video) Initially I thought if the spawn point was a child of the player, it would shoot the direction of the player. void Shoot () { var bulletToShoot = My player (green) only shooting projectiles to the right. This is a simplified version to drop into an I’m a bit new to gamemaker and I am working on a 2d platformer where the player needs to shoot a gun. The final script from I'm making a 2D Unity game where the main weapon of your character is a fireball gun. Currently shot projectile starts with set speed, no matter how fast and what direction player ship is moving. 5 sec delay. I have figured out this is because of the if statements in the MissileMove script I’m creating a top down shooter. I am making shooting in Unity, what I want is to make a little delay, for example: to be able to shoot in every 0. But now I am stuck at one position. Either way, when I shoot my bullets they sometimes behave erratically. I'm in the process of creating a 2D game where the player needs to click to shoot. Instantiating an GameObject in the direction of mouse pointer and also with a rotation that pointes that direction. Collections; public class Weapon : MonoBehaviour { #region Varabiles [SerializeField] private Transform firePoint, bulletTrail; [SerializeField] float waitForNextFire, fireCounter; [SerializeField] bool canFire; [SerializeField] Hi, I am making a 2D topdown game. I've tried increasing bullet speed in the inspector, but it doesn't seem to fix the issue of the bullet not always coming straight out in the right direction. velocity = transform. I want to just shoot the way the player is facing. How do I go about d I’m fairly new to unity so this probably isn’t the best way to do this but the bullet goes in the right direction but if the player changes direction, the bullet changes direction, I knew this would happen but I have no solution to fix it. As @maZZZu said, Instantiate your projectile sprites ahead of your character so that your character and projectiles may not collide. Like when the gun is facing to the right the bullets go straight up. How to add force in up direction of a 2d object in Unity. eulerAngles. I'm working in a Top-Down 2D Game, and i'm trying to avoid the use of rigidbodies and rotations, i manage the direction the player is facing via input and changing the sprites, but right now, i dont know how to shoot a bullet in the direction i'm facing. For a 2D sprite, you don’t want to face the ‘Z’ direction towards the LookAt(). I realise I need to get those variables and then apply force in the opposite of them which I can do by mulitplying them by -1. We talk about how to prepare the bullet prefab, make the b @Kinyl Thank you for your reply, but this isn't exactly what I'm looking for. here is I’ve got to the point where if I dash I spawn in a bubble that doesn’t move, my dash is calculated based on the raw axis for Horizontal and Vertical. Generic; using UnityEngine; public class PlayerBullet : MonoBehaviour { Hi guys, I’m trying to make a simple 2D shooter, and I need to shoot a projectile from player position to the mouse pointer position. I know that my code in the Bow is what is causing the arrow to fire in a straight So I am trying to have my bullet prefab fire in the same direction that my player is facing. You might want to change However I’m having an issue adding to the player location. Simple. Unity no longer supports Javascript. more. So what I already implemented all of this from the 2d UFO sample Unity gives us. right in I am trying to make a top down game with movement like in the game Binding of Isaac. Make a projectile to rotate. Secondly, clone. right’. I am making a 2d top down game where monsters can shoot projectile at my character. The problem is that the raycast is going in the wrong direction, but slightly fol I'm trying to shot a bullet in player direction but the bullet is instatiated but dont leave the initial position, not sure why, heres the code: UNITY - Shoot Projectile on the direction of where the gun is facing. screen space, world space, etc. I have no real idea on how to do this however as I am quite new to unity and c#. I have taken my code from an example my professor gave me which was originally Javascript and I converted it to C#. Hi I am wondering how to get an object to fire in the direction the player is facing. UNITY - Shoot Projectile on the direction of where the gun is facing. I'm having this problem with my enemy shooting, you see I'm using raycasting to detected where my player is and once detected I want the enemy to shoot, so far I have accomplished that but however there's not delay between each Instantiated bullet!So the bullet is being constantly spawn rather than a delay in between each spawn. I have a working script for shooting the ball, however it is attached to the main camera so only shoots in the direction the camera is facing. I have attached my bow script below. mouse location in Unity. Currently, he shoots the spell projectile at the right time and at the right distance, but for some reason, it fires in the opposite direction of the player relative to the mage. the problem is that the bullet is spawned in the middle of the player and it does not even fly in a direction. This change left and right direct Hey. 2. here my code: I have a variable that checks if it is looking right or left (true = right, left = false), and I’ve tried the for hours to get it to “fire” the sprite ball in that direction after instantiating it, but it just doesn’t work. right or perhaps -transform. I want my bullets to be shot in direction same as my character looks at. I was able to get the projectile to instantiate and to the mouse location, but the projectile follows the mouse which is not what I want. 5f; public float Firespeed = 10f; public GameObject fireballPrefab; public override void TriggerAbility(Transform firepoint) { GameObject fireBall = Hey, I’m at a huge loss right now. First, identify forward for your character when the rotation is (0,0,0). I know roughly what parts I need to do here but I can’t seem to get this working right. I am making a 2D game in which the player rotates automatically with moving keys. Any bit of help would be much appreciated. I want my player to move all 4 directions facing one way, but when he shoots he faces the direction of where he is shooting, not the direction he is moving towards. (Raw & Uncut Video) All the tutorials I've seen help if you want to shoot where your mouse cursor is, so it's been hard. This seems like it should be something simple, but how do I simply set the character the character is using in the direction the player is moving in? I’ve been playing with this topic all day and haven’t found anything that even remotely works. ScreenToWorldPoint (Input. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. "I can't tell without the script that spawns the missles. I'm using unity and making a 2D game. right in order to make my projectile go to the left when my mouse is on the left. Here’s my code: public class BulletBehavior : MonoBehaviour { public float speed; // Use this I have a 2D Sidescroller and i need to instantiate a bullet and the bullet will move to what ever direction the player is facing. rotation as the value in the rotation parameter of the Instantiate() function that creates the projectile in the scene. Aiming left and right while shooting projectile from main camera. Video Walkthrough. I was not yet able to figure where the enemy is shooting nor why it is shooting somewhere else. public class Fireball : AbilityDefault { public new string AbilityName; public float damage = 10f; public float cooldown = 0. Then you can change line 33 to: bPrefab. up’ or ‘transform. But i dont have an idea to implement this in my script. AddForce(transform. Then, you can set transform. Modified 5 years, This gameobject when spawned has a script on it to make it travel in a certain direction. transform. Hello! I’m new here. Hi. The ship that fires the bullets rotates and flys on X/Z axis which I realise is dumb. transform. Atan2(direction . Thank you to anyone who can help Hi guys. One way I’m trying is for the bullet to move by force A code private void Disparar() { Vector2 direccion = (mira. I am required to have the bullet shoot out in two directions. I also tried using LateUpdate(). The png is facing to the right by default. This project is made using unity as a GameEngine and c# for scripting the behaviors. Here's my I edited a bit to be more discriptive. As well as using the Keycode. My idea is it to tell my “Fire” script to check if the player is currently facing to the left or right and give the bullet speed in this direction. Question and then you should not need to do anything except tell the bullet to move forward or right in a 2D world. deltaTime); } } for Unity2D objects, use. This is the third video in our series showing how to RotatePlayer will get the cursor position and calculate the direction facing the cursor by subtracting the player’s position from the cursor position. My bullet prefab has this code on it: public float speed; public PlayerController player; public GameObject enemyDeathEffect; public GameObject impactEffect; // Use this for Currently, my gun is able to instantiate new bullets that work fine (they have velocity and shoot towards the mouse's position). Generic; using UnityEngine; public class ShootBullet : MonoBehaviour { Hello I am making a top down 3D game and I am trying to get the direction of the player so the enemy can shoot at them but I dont know how please help heres the code at the moment it doesn’t really work enemy = GameObject. With my current script, I can start by shooting in the direction the character faces, but then as soon as you change direction, the missiles change direction too. : / hope somebody can help me out with this. Rotate(0 , 0, Direction); reads the transformation in the shot script and then rotates the shot even more. okay so I am working on a 2D shooting game and I made a script which makes the gun aimed at the direction of the mouse cursor, and I have succeeded into making a pistol and an assault rifle but I don’t really know how to make a shotgun and I don’t know how to make the bullets spread randomly in the direction of the mouse cursor | here is the code of the basic 2D Player Shooting Mechanics in Unity. I am basically trying just to shoot a bullet that would move foward in the direction of the player. FindGameObjectWithTag(“Enemy”); gameObject. And when the player moves left / right, the object will move to different parts of the screen. 1. 0:50 - Creating a C# Script; 1:40 - Calculating our target How to make enemies follow a player object in Unity. How do I make the player shoot in the direction I’m pointing at. The player has a location for where to spawn the bullets and this is the code to spawn the bullets. rigidBody2D. As I write this I know that this may be a duplicate but none the others worked for me. AddForce() call. Thanks🙂 To get movement direction, you can use this vector formula AB = B - A. github. Here is my player script : using UnityEngine; using System. I Would like it for the bullets You would need to be more specific. The Bullet that is being Instantiated is not actually aiming at the player’s position, but rather somewhere randomly on the Screen. Nothing I've tired has made any To fire a projectile in a certain direction, use transform. My game is a 2D, top-down game where you aim with the mouse and the gun follows it. unity. Transform the player position and/or the mouse click position so that they're in the same space (e. For a 2D object, transform. The problem is its Bullets will only go straight on the x-Axis and don’t turn with the ship. If you could point me in the correct direction or have a more effective way to do this, i’d greatly appreciate it. I have a png picture for my bullet. Problem is the prefab is facing right and if I were to aim left and shoot I’m using the below code in an attempt to shoot an arrow toward the mouse cursor but the arrow just shoots upwards and to the left. RotatePlayer will get the cursor position and calculate the direction facing the cursor by subtracting the player’s position from the cursor position. Thank you! I am creating a 2D side-scroller video game in Unity using c#. I have a GameObject parented to a player that moves on a 2D plane (X-axis That GameObject has the following script that is meant to shoot a pellet: var Pellet : GameObject; var fireFreq : float I can only make the bullet move in one direction. Hot Network Questions Hey so, I am currently struggling to set up my bullets travelling. Collections; using System. Translate(direction * speed * Time. Side note: I’m using NavMeshAgent on player with top down click style movement; I am making 2D game in Unity. The problem is lets say the player shoots and the bullet goes left and once the player moves RIGHT the bullet will also move RIGHT. My problem is, that the bullets always fly in the right direction, even if the enemy is looking to the left side(if the player is at the right side of the Don't use transform. position - bocaArma. Coppy of previous question as i forgot to add the 2d part I'm trying to make a mage enemy shoot the player with a spell when he is in range. Hello. However the way you set the direction of the shot in the shot script Direction = transform. Replace your code starting with line 6: How to 2D shooting in direction of mouse cursor / pointer / position ?Code - https://gist. direction . forward will be into the screen and therefore not have any meaning to a rigidbody2D. I then made a projectile script and set it up so i Also note that the way I wrote the direction-finding code means that 1) the shooting direction depends on current player input rather than the current state of the player character in the game, and 2) if the player is pressing both right and left at the same time, that's treated as just left. Hey im making a 2d top down shooter and i just found out how to make my character shoot but he only shoots in one direction how do i make him shoot where my mouse is at? Heres my code Shooting: using UnityEngine; using System. I have a charatcer that his arm rotates and there is a gun he is holding. Thanks! Player Code: using UnityEngine; using System. I have a hand that is completely separated from the player body. com Face forward direction of movement - Unity Answers. But they even do it if walls are between them. Unity3D Help - Shooting object in direction of player rotation. How can I make them shoot in the direction that the ship is turned? We’ve tried many fixes but can’t seem to make it work. Hi! I am a beginner in unity and a big fan of the williams defender arcade game. velocity = I have an player, and in front of the z-axis player, I have an empty parent in front of him, this is the Z-axis when I press the space key I want to shoot the ball in the direction of that empty I’m using “rigidbod There should be a “gun” gameobject responsible for shooting bullets, and there is a point where the bullet is instantiated, this “point” can be another gameobject with its transform pointing in the desired shooting direction (forward of the transform). How to turn the player in the direction of movement. Unity is the ultimate game development platform. However- the link referenced in the answer to that post is now legacy material, and I can't bring myself to understand it in Unity's current version. I am trying to make an AI enemy shoot projectiles at the player taking into account their speed to shoot in front of them in the direction they are going. The idea is that a fireball will shoot out of the player's hand at the same angle the player's hand is pointing. I would like to convert the unit’s rotation into Hello guys, I’m creating a 2D game and I would like to make my enemy to shot at the direction of the player. right * m_Speed * Time. Unity3D Help - Shooting object in @baste’s solution should work. In this I wanted to add a bullet with a limited number of shots. I'm trying to get the bullet to go in the direction of where the mouse is. Your solution makes the player look around even while running, so it's the same movement system as walking but faster :D My original plan was to use two different movement systems for walking and running, being able to look around with mouse while walking and only being able to look in the in my 2D topdown game, I'm trying to cast a ray from my player to the direction he is facing. Then you can use a collider on this object to detect when it hits the player using either the OnCollisionEnter method or the OnTriggerEnter method. I’ve tried every but I am Hello everyone, here is my problem: I would like that when I press the A key from the keyboard, a bullet is fired by the gun but the bullet does not fire, it just stays to the right and does not advance to the end of the map The bullet code: using System. In the 2D space shooter of my project group we have a spaceship that can turn ±30° depending on the mouse position. That post is here: Set rigidbody. When standing where the player spawns and shooting, I have a monster in my 2d game, when a player enters his collider he fires a projectile at time. Firing Projectiles in Unity. This caused the bullet to shoot in a direction that only lined up with the player when I am making a top-down 2D game, and I have a character which automatically rotates towards the nearest enemy unit and fires. Currently if the player faces north that's where the bullet fires, UNITY - Shoot Projectile on the direction of where the gun is facing. Here’s a script I have for bullet so far. Instead use Mathf. So I want bullet don’t changing its direction when i move mouse. forward and transform. avoid setting triggers every In this Unity 2D tutorial we're going to look at how to make a game object rotate, to face the direction it’s moving in. forward to the move direction. I’m making a sample 2D game and I got stucked. patreon. 0. Hi, I am making a 2D topdown game. He can move in all directions. Exactly the creation of this project was made to illustrate the mechanics of: Rotating a GameObject in the direction of the mouse pointer. Also, as derHugo mentioned below in a comment, you should. I have a 2D topdown game, with a player that rotates to face the mouse position. right * speed; } private void OnTriggerEnter2D(Collider2D So, I’m working on a 2d game with a top view, where the player character is a balloon that keeps falling, and you have to shoot little gusts of air to keep itself afloat while avoiding obstacles and enemies. I realized the projectile was only going to the right, so i figured out I should use a -transform. What I am going for is i want the game object to rotate in accordance with the surface normal of the cube, (basically I am trying to walk on all sides of a cube and rotate accordingly. the hand has a pivot to the body to stay in place on the player. I’m using this free joystick from the asset store: Joystick Pack | Input Management | Unity Asset Store My problem is, that if I move the first joystick, to move the player around, the x, y and the z are rotating towards the center. OK, i managed to make a script that makes an enemy shoot a projectile at last player position. ScreenToWorldPoint to return a wrong value, even if you try to set the value I want the enemy bullets to shoot towards the player as soon as he fires. One of this great behaviors is that some Hi, I am trying to make a projectile to shoot depeding on the direction the player is facing. I tried if key down a and if key down d but then the projectiles stop when the player is not moving and move relative to the player (if I shoot one going left, then move my player to the right, the projectile reverses In this Unity game development tutorial we're going look at howwe can rotate a 2D object so that it faces the direction it’s moving in. I have done some research on shooting but all the tutorials and articles tell you how to make the bullets shoot towards the mouse. Anyone knows how to fix it? Heres the bullet code: using System. However, I am quite new to programming and am having a bit of trouble figuring out how to do so. Collections; public class PlayerShooting : MonoBehaviour { public Vector3 bulletOffset = new Vector3(0, 0. velocity I tried moving everything from Update() into a separate function called Shoot() and called that from Update(). The second likely problem is how you’ve handled the rotation code. up or transform. While moving up, the projectile goes upwards, while moving to the bottom-left the projectile is moving to the bottom-left, etc. if player is to the right and enemy is going right to left it doesn’t shoot which is fine since player is behind enemy. . I tried a bunch of Quaternion methods including . I have a question that I could not solve, as the title says I want to make a shot to any direction in 2D. I have a player that I am trying to get to shoot in a Unity 2D game. com/saturngamesss/91da6e728790a1f8f7eeb0235bba830a In Unity I want to make it so that when I hold w, instead of going in a single direction I want it to go forward in the direction of my camera how do I do that? (Sorry I'm new to unity) EDIT: The . Check the script, I want my bullet prefab to appear (instantiate) after 0. Heres my code (joystick is to move the player and joystick2 Hello, So I’m trying to work on a 2D sidescrolling shooter. I want to make my character face the direction of the mouse without it affecting movement and i want to press m1 to shoot. How do I get enemy to Yes, I know, there are a million threads with this exact question. x) unity 2D: simple enemy shooting. For most 2D game it is either ‘transform. Collections; public class PlayerShooting : MonoBehaviour { public Rigidbody2D bulletPrefab; public float attackSpeed = 0. When the left arrow is I want to make a way to shoot an arrow when i press the space bar in the direction my player is facing and make it disappear when it collides with something for a 2D top down game. Show your Support & Get Exclusive Benefits on Patreon (Including Access to this project's Source Files + Code) - https://www. My raycastHit2D object get null for mouse position in Unity2D. If the player is facing forward, the bullet will always come out in front. I have tried multiplying the Vector2 target with 10 (or some random number), but when doing this something very weird happens. Home So the code is on a object that makes the player bounce and it gets the rb and adds a force that makes it go up but I would like it also to give the player a boost in the direction their facing. now i have a problem: if i turn my shuttle at an angle of let’s say 30 degree, i rotate it around the z achsis, right? so the rotation of my shuttle is (0,0,30) - and of course i want it to shoot in an angle of 30 degree then but how to do this? shotObject. Basically, when I throw the object, the starting transform point moves with it when it’s not suppose to. Generic; using UnityEngine; public class RotoShooter : MonoBehaviour { [SerializeField] private GameObject bullet; private GameObject bullet2; private GameObject Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company 2D Tutorial on How to Shoot a Projectile in the direction of the Player using Bolt & Unity. I’ve seen people with similar issues but I haven’t quite found a solution yet. Subtract the player position from the click position and normalize to yield a direction vector for the object. Instead you want whatever side of the sprite represents forward to be pointed at the correct direction. The bullet fires in the direction in which the player is but always initiate from the right side even if the player is facing left side. Hello, I am a beginner unity programming user wondering, how do I make a shooting mechanic for my game? I want the it to shoot left and right depending on the players direction. A very helpful fella on the unity forums clocked onto the answer. What is supposed to happen is that the Bullet would be shot in the Direction of the Player but obviously it doesn I'm making a third person sports game and I wish to shoot the ball straight forward from the player. Based on your feedback, I used the animator to get the direction of the character. How can I add a rotation to my bullets when they are shot? Hot Network Questions Prices across regions Hi, I am trying to get my 2D character to be able to shoot in both +x and -x directions, but am having some difficulties. But we can rotate the the cube to shoot in different directions. I really do not know how to implement a bullet. How do i do this? I dont want the character to shoot in the direction of mouse just where the sprite is facing. using that direction I was able to apply the correct rotation and offset to the bullet object to get the desired effect. 5f; public float coolDown; public float bulletSpeed = 500; public float yValue = 1f; // Used to hi all, i have got a (dumb 😉 ) question: currently i am trying to develop a very simple 2D space shooter. This is the WeaponScript I’m using for the enemy. Unity3D raycasting wrong direction c#. position, bocaArma. Unity. mousePosition); Because the "Screen position" (Input. Hey I’m having issues getting the bullet to go the direction the player is facing, it currently is spawning and moving towards the z axis of the bullet spawn game object only. rotation); Using Vector3 to make a bullet shoot straight in the direction the player is facing . main. deltaTime; then the cone shape works as intended, just only to the right and not in the direction of the player. This works fine and as intended but my issue is that when I want to shoot on the opposite direction, that being the Left direction, it shoots the player instead of where it's aiming at. However, if the mouse is close to the player, I noticed the velocity is drastically lessened because it is targeting the mouse's position instead of the general direction. all going great yet the problem is the moment the player stop moving the raycast stopped Raycasting in Unity 2D c#. I also want the bullet to be shot if the spacebar is pressed. Collections; public class Player : MonoBehaviour { public int direction = 0; public float Hello there, I wanted to make a 2d top down game where if you press left mouse button 1, then you will shoot a bullet. The projectile detects the player and shoots every second, but is just shooting straight. Edit. I’m not sure where to go with this and was in this video, I will show you how to change the Player's direction in Unity 2D with adjust the scale of the player sprite. I have been trying to find a solution, but with no luck. It can be a little tricky in Unity. However the spite of the fireball is always facing right. up * bulletSpeed); Or use ‘transform. Here are some things that you might want to check: In your Bullet class, you’re using Translate without the extra parameter, so it defaults to Space. It was supposed to shoot at me obviously. I would like to alter this code to attach it to the player instead of the camera. My Enemys shoot (Top-Down 2D Shooter) in the players direction. At the moment I am using the following code to launch. When the player flips the hand I am working on a top down game where the player can shoot bullets by aiming with his mouse. If I set the projectile script to transform. My player doesn't rotate since it's a 2D sprite in a 3D world, I tried getting 8 if statements to store the way in which the player is facing, but no matter what I try, it always shoots to the right. Ask Question Asked 1 year, 8 months ago. Well I would be putting the spawn where you want the player to shoot, Here is the code that makes my player instantiate the bullet: public GameObject bullet; void Update () UNITY - Shoot Projectile on the direction of where the gun is facing. In my update function, I control the camera and player movement. When the gun shoot, it instantiates the bullet with the same exact rotation as the point, then you can apply a I am making a 2D platformer with Unity and I have run into a small problem. How to fix Bullet Rotation in Unity? (2D) 1. forward * 1000); part of your @derHugo In a 2D game. However, I’m having trouble getting the bullets to come straight out of the point I have set on the tip of the weapon, called bulletSpawnPoint. Have anyone had this problem with 2d shooting? If so I would appreciate it if you could share what you Now I added code for shooting a bullet to kill the enemy. It will still shoot from the face of the cube that is facing upwards on the Y axis. If anyone has played any Diablo style action adventure games, then you can imagine the way this functions. I am making this game for mobile and I have the arm rotation and the gun shooting on a joystick. My problem is how to make the projectile move towards last player position and continue moving I'm making a game in Unity and so far the enemy can follow the player and can point the gun at the player. And I got stuck with raycasting. com/sasquatchbgamesJoin First, if you don't always want every projectile to move up, you should make the shot direction a variable: public class Projectile : MonoBehaviour { public Vector2 direction; public float speed; void Update() { transform. I’m doing a 2D platformer game where the enemy should shoot to the player. forward A 2D object moves on the XY plane. Player code: using I’m creating a top down, 2D shooter and I want my player to be knocked or moved back slightly whenever they fire their shotgun to make it feel more powerful. How to get projectile to move in the direction the player is facing. Here is the I think the problem comes from this line : mousePos = Camera. Here is a bit of (untested) code. right * projectileSpeed); I would however like to be able to launch in the direction the player object is moving. Thank you in advance if you know the solution! 🙂 Here is the code I'm a total newbie in Unity and I'm learning/making my first game, I want the character to face in the direction in which it moves. Up), down, left or right. The issue I’m having right now is that I want to make the force part of the gust of air to work, but have no idea of how to code it since I’m not that good at I'm currently working on a bullet hell game for fun and to work on my Unity and C# code Shooting a projectile but goes in wrong direction - 2D game. It was very easy and understandable for me. I tried putting Vector3 direction in its own Vector3 function and calling it in goLetter. 6. But when the gun fires the bullets do not go in the direction of the gun. rotation = enemy. Unity3D Raycasting. However, the projectile stops at the target position and stay there. Shooting aspect basically: I’m trying to create a character which shoots a projectile when space is pressed. I’m coding a shooting / throwing mechanic in my 2D project, it works perfectly in another project but not in this one. rotation; rb. So, I was making my projectile move in my 2d game. Translate. I want to shoot a racyast from an enemy to the position of the player. g. The bullet should go in the direction of whatever is actually being rotated - either the player or the fire point (looks like its your fire point on a quick glance). This is the third video in our series I’m new to Unity and am making a 2D TopDownShooter and i want my player to shoot in the direction of the mouse but instead he just shoots in the top right corner of the screen. It’s a 2D metroid type and the bullet is supposed to shoot in the direction the character is facing (the bullet also has to flip because it has a fire tail that can’t face backwards) here are my player, bullet, and bullet forward scripts. I am making a 2D top down shooter in Unity. AddForce(Launcher. I remember it being really easy to do in 3D but for some reason nothing works for my 2D game. I have 3 issues: When I shoot the fireball, since the fireball is a RididBody, it pushes the player. A is sphere and At the moment, the projectiles shoot to the right. So far I got a player running around and he can shoot a bullet with help of the code: public float speed = 20f; public int damage = 40; public Rigidbody2D rb; public GameObject impactEffect; // Use this for initialization void Start () { rb. I’m very new to programming +Unity and I would need some help with some basic stuff. rotation. The fact that does that shoots it in the opposite direction means the forward is pointing is actually pointing in the opposite direction. If you get the mouse coordinates you can subtract them from the player position and then normalize it to get the direction, then you use that direction calculating the velocity for the arrow. If you didn’t want to use a rigidbody, you’ll have to have a script attached to your bullet, access it using GetComponent(), and tell it the direction and velocity to go at. I first tried from instantiating the bullet from the turrets rotation, which follows the player. First, with the current code the enemy will shoot the player only once/trigger enter which might not be the desired behaviour and second, the bullet is fired using the enemy forward direction but Hello I am working on a 2D platformer. right’ if the right Ok so I have been working on this for a few days now looking up tutorials and unity answers but none have really helped, So I’m building a 2D sidescroller like Mario it’s all sprite based I created a crosshairs game object and attached it to the mouse curser that works fine the problem is I can’t seem to figure out how to make the gun rotate on the z axis to align up with answers. Raycast in angle direction. My Unity 2D player controller script won't make my character Hello @Magso. So that would be your I tried putting Vector3 direction in its own Vector3 function and calling it in goLetter. From a player, there is a aim angle which is 360 degrees of aim, then the projectile comes out from this aim and instantiates the prefab. This game from 1980 set standards in 2D enemy behavior never seen before and even after until now. UNITY - Shoot Projectile on the direction of You can change it to a Rigidbody2D and just modify the code to use a Vector2 bullet_direction, but this will work in 2D and 3D. In the example we made, the projectile is moving up on the Y axis of the cube. What you have would work if you had the forward (blue axis) of the gameobject of ShootDemo pointing in the direction you'd want to shoot. avoid using exact equality to compare floats. However, the bullets are only shooting in one direction regardless of wh In this tutorial we discuss how to point and shoot a turret towards the direction of your mouse. I am starting off gradually by learning how to Hello, My game is a 2D top-down shooter, I’m able to make the player face the direction the mouse is pointing towards but I;m unable to figure out the shooting towards the direction the player is facing, it’s either going up (vector2. Assuming this script is on the character, you can use this transform to find the direction. L to shoot, I am using the basic Unity 2d Player Movement asset to move my character if that helps any. What doesn’t work? The firing? The bullet being fired? The direction of fire? The enemy being hit? EDIT: So it seems like your problem is the direction. I have scripted so that he can launch a projectile. velocity to direction of mouse in Unity2d. How to make an object move straight from random directions in Unity. Anybody that could help me in the right direction? been searching for a while for a way to make a top down enemy shoot in the direction of the player and rotate the bullet prefab, also need a timer to selfdestruct, but i can probably find that out myself, i am really bad at everything with ai and stuff, may need some range thing to if its not to hard So if the player is facing left or right, the bullets will come out behind the player to the left or right. velocity = (clone. it stops. position += transform. I am currently firing an arrow from a bow object which is attached to the player object in order to maintain movement and to rotate the placeholder sprite with the player. The problem is that whenever In this Unity 2D tutorial we're going to look at how to make a game object rotate, to face the direction it’s moving in. Basically I have a player with normal controls left,right & jump. and to get your xVel and yVel use player. y, direction . To fire, catch the input of left mouse button and call a function that shoots some bullet object from your player position in the direction from the player position to the Unity - Scripting API Hi, I have a Player Character on a 2D plane. Depending on how you have your app setup, you will likely need either transform. 5f, 0); public Hi, Im currently working on a 2d sidescroll shooter and now i have the problem that my Bullets flying to the right direction. The only thing I need to do now is make the enemy shoot at the player. In Bullet Script; void Start () { player = I am trying to set up an enemy that will shoot at the player in a cone shape/shotgun shape. With the current setup (below), the projectile will shoot at the Hello, I am making a top down 2D game in unity, and I’m using a ray cast in the direction my character is facing in order to detect melee hits on enemies. My question might be very easy to answer, but after several hours of searching I could not find any help on the Hi, I have a Player Character on a 2D plane. player shoot at mouse click My code doesn’t work accurately Weapon using UnityEngine; using System. mousePosition) does not have any "depth" when you convert it to World space, I suspect the Camera. From looking around, I came up with this code, but, the problem with it is that the closer to the player that I click, the slower the bullet moves, to almost a stop if I click on the player. forward to get the direction the player is facing you could probably do something like Hi everyone, I made this 2D game in Unity with a colleague. position). The problem is that the raycast is going in the wrong direction, but slightly follows the player’s movement. I have a player movement script that has a facingright boolean set as true. I want my player to fire a bullet in the direction which it is facing. I’m at the point where I just dont know what to do anymore. I am making a top-down 2D shooter and I’m using c#. However, what I want it to do, is continuing in the same direction until it hits something. I did this, but it works only if the player is in the center of the world and the projectile speed changes depending of the distance between the click and the player position while I need always the same speed. Nothing I've tired has made any significant changes to how the projectile interacts in Unity. However, the projectiles are flying all over the place, completely in the wrong Unity C# 2D Platform game - Projectile doesn't shoot into the direction the player is facing. my bullet fires fine but only to the right. ). I don’t know how to fix this. rigidbody2D. I want to give this enemy the ability to shoot bullets left right up and down I am still new to prjectiles so excuse me if I am not writing the proper code using System. Shoot a Bullet in player direction Unity. I can figure most parts out, but I am not sure how to detect when he is moving in ANY direction so I can set a float unity 2D: simple enemy shooting. My Problem: In short, I want to make my player accelerate in the direction of my cursor. I also tried using LateUpdate() . using UnityEngine; using System. z; transform. Unity3D Help - Hi, I am a new. so although it flys in the correct direction, the sprite is facing the wrong direction. This causes projectiles to move slower than ship This is a simple tutorial on how to shoot projectiles in a direction there the barrel is pointing. Skip to main content. right rather than. projectileInstance. It’ll shoot straight if the player is facing straight, but shoots backwards when So i'm having issues with a script I have, what it does is basically rotate the player graphics depending on where the mouse is aiming at. I currently have wasd movement working and space to shoot (although it currently only shoots right. but I have a similar solution in my current game that is causing an issue when i rotate my transform. I’ve managed to get the bullets to fly in the cone shot I need, however it’s now not getting the direction from the game object anymore. Normalize(); float rotation = Mathf. I want to be able to shoot them in the direction the player is facing. Collections. We will then get the angle facing the Hello guys, I’m making 2d shooter and I want the player’s gun shoot in the direction of mouse cursor. This formula will give you the position vector of A Related to B space and if you normalize this vector you will get the movement direction. I also have a function that shoots. position. Another problem for There are a couple of things that you are missing. Wherever the mouse cursor is on the screen is the direction to which the projectile will move. I’ve been trying differents methods to make it work, but none of them did. This is probably due to Update(), but im not sure what else to use. New to Unity and game development. The character is supposed to a shoot bullet in either direction. This is the current code. I am looking everywhere for the code I can use to create this behavior and I just can’t find it. When I click, it instantiates an object which I then want to set a velocity, or AddForce such that it moves in the direction Shoot a Bullet in player direction Unity. gwtyb ggla vsnt kbvpkaa zyhiji kzztmw hphtp ajlel njyzs hss